Website powered by

Full Color Management for CG

Buy at: https://gum.co/zlncE
AS Marketplace: https://www.artstation.com/a/3869568
First the ACES project, then PBR, and at last Color Management. Full circle closes here.
I present you a video series about color management for Computer Graphics, divided in Chapters.

If you are new to color management, you might ask why I would need this?

Well, haven't you noticed that sometimes colors or tones are not shown the same from one display to another? Or even one program to another, for example in Arnold and later Photoshop or Firefox?
If so this is what this guide is about. It's not only about color matching, but maximizing your display color performance.

For this guide all you need is a calibration instrument, be it a Spyder colorimeter, an i1 Display or any other accepted by DisplayCAL, and DisplayCAL itself, the calibration software that I will guide you through and that you can download for free.

For this video guide you will need a colorimeter to calibrate your monitor (non HDR). Includes also a written guide with directions for Mari, OBS, Avisynth, Retroarch...

For this video guide you will need a colorimeter to calibrate your monitor (non HDR). Includes also a written guide with directions for Mari, OBS, Avisynth, Retroarch...

Get a proper color managed view transform that matches that of Photoshop, Firefox, ImageGlass or other Color Managed applications.

Get a proper color managed view transform that matches that of Photoshop, Firefox, ImageGlass or other Color Managed applications.

Only 3 steps, Calibration (and Profiling), LUT authoring, and OCIO configuration (the py scripts assume Windows style paths)

Only 3 steps, Calibration (and Profiling), LUT authoring, and OCIO configuration (the py scripts assume Windows style paths)

Leave back "too dark ACES" (1). It was designed with CM in place. Here a comparison between my old workaround "Output - sRGB" IDT (in "PBR + ACES" project) (2) with the new correct one, "Utility - sRGB - Texture" IDT viewed through a sRGB CM LUT ODT (3)

Leave back "too dark ACES" (1). It was designed with CM in place. Here a comparison between my old workaround "Output - sRGB" IDT (in "PBR + ACES" project) (2) with the new correct one, "Utility - sRGB - Texture" IDT viewed through a sRGB CM LUT ODT (3)