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PBR SmartBrightness + ColorSpace X ColorTemperature

https://gumroad.com/dogway
//PBR SmartBrightness is a modern and accurate function transform uber filter to work with PBR authored material. We are still using tools of the past for current modern techniques that don't respect the PBR workflow, so there was a need to bring those up to standard.

//ColorSpace X ColorTemperature aims to rely less and less on external software for common lookdev and color management tasks. Now you can convert between color spaces and optionally change its temperature , be it for artistic or technical reasons, as the filter is mathematically accurate to a Bradford transform. v1.1 implements Saturation/Vibrance. v2.0 HUE vs SAT and v3.0 LUM vs SAT.

Using common transformations in Substance breaks the PBR legal range...

Using common transformations in Substance breaks the PBR legal range...

...hence an uber filter to work properly with PBR authored material.

Graphical explanation of the issue and how PBR SmartBrightness solves it.

Also made this filter so you depend less and less on other software for...

Also made this filter so you depend less and less on other software for...

...proper color space conversion and chromatic adaptation within Substance.

...proper color space conversion and chromatic adaptation within Substance.

v1.1 with Saturation and Vibrance/Dullness sliders.

v1.1 with Saturation and Vibrance/Dullness sliders.

v1.2 - Gamut Warning. Know when (and where) you've gone too far, and dial back (supports temperature and color spaces)

v1.2 - Gamut Warning. Know when (and where) you've gone too far, and dial back (supports temperature and color spaces)

HUE vs SAT in Substance Painter. Using the Color Picker and Hue bandwidth slider (can also increase saturation with the value slider).

HUE vs SAT in Substance Painter. Using the Color Picker and Hue bandwidth slider (can also increase saturation with the value slider).

HUE vs HUE and HUE vs SAT on a production asset.

HUE vs HUE and HUE vs SAT on a production asset.

LUM vs SAT. Adjust Saturation/Vibrance based on texture luminosity.

LUM vs SAT. Adjust Saturation/Vibrance based on texture luminosity.